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Ideas

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Project Ideas


This page contains ideas for projects related to OpenGraphics?, but not mission critical at the moment.
This makes the projects and ideas found here suitable for people that wants to be introduced to the project without having much experience in hardware design, Verilog or low level programming.

HIDE Prototype.


In order to allow rapid development of hardware, an IDE is needed.
HIDE will provide a drag and interface to allow hardware developers to
perform their most regular tasks. This involves creating new modules,
optionally using templates and finally connecting them.

Thus having a prototype GUI which we later can extend would be of great value
to the project.

A more detailed list can be found here:
http://article.gmane.org/gmane.comp.graphics.opengraphics/8234

HDL Parser library.


A lot of the supporting tools could use a parser library for the HDL. This
library should as input take either Verilog or VHDL code and generate a graph
of the modules as output.


Extend an emulator with support for OGA.


It could be useful to extend BOCHS / QEmu / emulator, to have support for our GPU
simulator. This project would evaluate the different emulators out there and
propose / implement a interface for our OGA. The point of the exercise is to have
a platform for development of VGA Bios and drivers without having the card itself.

Timing diagram editor


A program to edit timing diagrams. There already exists a program called DrawTiming,
which can convert a textual description of a timing diagram to an image file.
This project would be about an intuitive graphical front-end to create and edit
files in the same format. The UI requirements are nicely summed up in
http://lists.duskglow.com/open-graphics/2007-April/009652.html.

VGA Core


The OGA is currently planned to support the legacy VGA interface by using a generic
micro controller. However, as a project we're interested in exploring the possibility
of having a dedicated hardware module for handling VGA. The goal of this project would
be to implement a VGA core using Verilog in order to explore the design space.

Other ideas.


If you have other ideas that could in some way could interest OGP, please send a mail to our mailing list, and we'll gladly discuss it.

Created by: langly last modification: Thursday 05 of November, 2009 [10:20:06 UTC] by langly


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author message
bartodeo
OGA is currently planned to support
on: Fri 18 of Jun, 2010 [03:52 UTC] score: 0.00
The OGA is currently planned to support the legacy VGA interface by using a generic
micro controller. watch inception online


author message
hidebr
Re: OGA is currently planned to support
on: Sun 22 of Aug, 2010 [13:12 UTC] score: 0.00
> The OGA is currently planned to support the legacy VGA interface by using a generic
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author message
Tarun07
Need to implement
on: Tue 20 of Jul, 2010 [16:25 UTC] score: 0.00
I think you are right OGA is currently planned to support the legacy VGA interface by using a generic
micro controller but really here is important to implement to achieve the goal !
So keep on I will follow you !
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author message
Tarun004
Re: Need to implement
on: Thu 05 of Aug, 2010 [15:13 UTC] score: 0.00
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author message
logodesigns1
reply.
on: Fri 25 of Jun, 2010 [07:15 UTC] score: 0.00
Useful information, thanks to the author. And disconcerting to me now, but usually the usefulness and importance is enormous.
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author message
logodesigns1
Re
on: Fri 25 of Jun, 2010 [07:19 UTC] score: 0.00
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author message
criacaodesites
very nice job!
on: Sun 25 of Jul, 2010 [22:13 UTC] score: 0.00
very useful information! thanks!

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